Apr 18, 2006, 10:25 PM // 22:25 | #1 |
Academy Page
Join Date: Apr 2005
Location: Toronto
Guild: Saved
Profession: W/Mo
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2 character slots
Hey, is the 2 extra character slots in Factions only for the Collectors Edition?? and not the regular one??
btw tried using search but there was an erro >_<"" so reply please and thank you! |
Apr 18, 2006, 10:27 PM // 22:27 | #2 |
Frost Gate Guardian
Join Date: Dec 2005
Location: cape cod, ma
Guild: {bkr} bad karma ressurection
Profession: W/
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no its not just for the collectors edition, all editons have the 2 extra slots.
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Apr 18, 2006, 10:42 PM // 22:42 | #3 |
Academy Page
Join Date: Apr 2005
Location: Toronto
Guild: Saved
Profession: W/Mo
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oic k thanks!
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Apr 18, 2006, 11:16 PM // 23:16 | #4 |
Academy Page
Join Date: Apr 2005
Location: Toronto
Guild: Saved
Profession: W/Mo
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Btw what are the 2 unique items in the preorder package??
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Apr 18, 2006, 11:21 PM // 23:21 | #5 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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The 2 slots are for both versions, but only if you merge your install with chapter 1, giving you 6 in total, no merge, you get 4 total.
You can find out about the two items from the guildwiki at http://gw.gamewikis.org/wiki/Guild_W...-Order_Package |
Apr 20, 2006, 01:32 AM // 01:32 | #6 |
Academy Page
Join Date: Apr 2005
Location: Toronto
Guild: Saved
Profession: W/Mo
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what do you mean merge...
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Apr 20, 2006, 01:53 AM // 01:53 | #7 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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By merge, he means adding your Factions key to your current account instead of making a new account for Factions. If you merge, you get 2 new slots and all of your characters get to freely travel between Cantha and Tyria (definitely the route I'm going, personally). If you don't merge, it's like you never played Prophecies (Chapter One) so any new characters you make are stuck in Cantha and can't go back to the Prophecies areas. You get four total slots with a new account, but at the cost of not being able to travel to both continents, not being able to (easily) swap items between your two account's characters, and not being able to share unlocks between the two accounts.
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Apr 21, 2006, 10:35 AM // 10:35 | #8 |
Academy Page
Join Date: Apr 2005
Location: Toronto
Guild: Saved
Profession: W/Mo
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so if u make new account you'll never be able to go to 1st continent??
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Apr 21, 2006, 10:43 AM // 10:43 | #9 |
Frost Gate Guardian
Join Date: Jan 2006
Location: Norway
Guild: Guild Of Geeks [GoG]
Profession: E/Me
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if you dont add the faction key into the prophetics key you wont be able to play in the 1st continent(tyria)
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Apr 21, 2006, 10:52 AM // 10:52 | #10 |
Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Factions is a stand-along game. You don't need GW:P to play it. You can create a new account and have 4 slots. But you can also merge your GW:P and GW:F together, giving you 6 slots in total. If you decide to merge, your characters from GW:P can go to Cantha and vice versa. In the end, I'd say merge the two. That's what I'm doing.
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Apr 21, 2006, 11:18 PM // 23:18 | #11 |
Frost Gate Guardian
Join Date: Mar 2005
Location: In my house in America
Guild: Knights of the Fell Republic, (KOFR)
Profession: E/Mo
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I think I understand about adding the Factions key code to my existing account when Factions is released, but I've purchased a pre-order package at one of the local retailers and wonder if I add that Factions per-order key code to my account now, before I actually have the final full retail release version of Factions, in order to get the special items included for the folks who purchased the pre-order packs. It will be something of a trade off, if we "merge" Factions with our existing Prophesies accounts, since we will be able to freely travel between the two lands, but you'll forfeit two character slots in order to do that, not to mention the loss of the extra storage space. I understand that account holders will be able to purchase extra character slots for your accounts, for $9.95 each, but will this apply only to separate,stand alone Factions and Prophesies accounts, or also the the "merged" accounts? I've always wondered why they only provided 4 character slots, but had 6 primary professions? I had to purchase another copy of the game and opened another account just to I could play the other primary professions without having to delete existing characters to do so. Maybe that's why they did it....dollars & cents.
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Apr 21, 2006, 11:38 PM // 23:38 | #12 |
Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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The future option to buy more character slots will be possible for any account, whether merged or not. So, with a stand-alone account (regardless of which chapter) you will be adding slots to the initial four you get with the game. For merged accounts you will be adding slots for the six you get between both games.
Hanok Odbrook Real Millennium Group Guild Truth * Knowledge * Peace |
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